Not very fast, but not very hard either. Whatever you do, don't try and fight in the cave to the Commonlands exit. A: No mercs are not allowed in raid zones or most raid encounters. Hardest part of this zone is not dying in the fields. Fun times. For that space in between, look up how to acquire Tier 1 group armor from House of Thule. Aggressive: If you or any group member is attacked, your merc will attack. Find Tyrinam and take the Reducing the Threat - Worgs quest. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Since I'm max level/AA, I guess I have only one reason I would afk XP to earn Merc AAs. You dont really explain where things are/how to get there. If you're a damn the torpedos type, you can pull the fire troops around the giant Solusek Ro, who is standing there in all his glory. The key issue is that there are gobs of wandering mobs. Q: What level do Mercs start charging me money? Do the research on your own on Allakhazam. Split or tank em, however your group is set up. Otherwise, the area around his spawn point has the highest level mobs in the zone and yields great exp even up to 60 if you're patient. Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing Set Hotkey: Set the current stance you have selected as a Hot Key. Once inside, just follow your map and keep heading back until mobs start getting close to your level. So much so that I don't even include information on gear until then. You will begin seeing worgs, go south down the coastline and look for some elves and humans. Yeah that is no where near as good as it used to be. EverQuest Cheats & Guides. You can push to 86-87 here by going into the west corridors, but the exp falls off a cliff at 83. If you don't like the scenery, zone over to City of Dranik. In the second city, kill Doomfire mobs until 70. If you dont want to deal with killing them, run down until you see the trees and start killing mosstrooper treants. ALTERNATIVES (48-62): 46-58 Old Sebilis (From City of Mist>Emerald Jungle>Trakkanon's Teeth>Old Sebilis) - How much range you get out of this zone is dependent on if it's a hot zone or not IMO. Q: So wait a mercenary is allowed into an LDoN? I forget about that guy. That is a great point. Let the mercenary do all the work for you. He will assist the main assist of the group, or you if its just you and him. Some are also scattered amongst the buildings, just use "Find" to locate them. They respawn pretty quick and are higher level than most of the zone, so better exp longer. Currently, most returning players are forced to molo (solo with a merc) from level 1 to 80+. Favorite area is the Queen's castle area. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. Once you are 75, start murdering Giants. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Only downside is that it's a hell of a run out to it. As aforementioned if you are a Free to Play(F2P) player you will only be able to select an Apprentice Mercenary. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. The mobs are glass cannons. They complete heal and can do it 7 or 8 times in a row. There are four types of Mercs to choose from: Healing, Tanking, Rogue or a Wizard mercs. There a couple of hallway corners that are mostly safe as well, but you have to kill to them and that can be dangerous. Own the Kunark Ascending expansion, which also allows the mercenaries to be trained and equipped with stat gear. Q: If the Mercenary dies do I have to buy another one? A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. I will edit that stuff in. ). House of Thule armor is pretty damn good for it's level. It's called No Heroism Without Fear and begins at Investigator Drolmer. The final reward is Journeyman Rank 5 mercenaries. A properly set up box group can do everything but the final mission easily. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Some players are reporting trouble verifying their email address. I have added it in now. You'll make the amount it takes to pay them and more from those 5 mobs. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. A NOTE ON GEAR: If you do not go through the Mines and get your tutorial set, I recommend spending any money you can get your hands on for some Simple or Rough Defiant gear. Head through the city in the mountain area toward Blightfire Moors. We have updated our Privacy Policy. Each Stance has different focuses and allow the mercs to be more or less reactive. Not really a particular place to camp in the zone, though the area outside with the warbeasts or over on the side of Rubek Oseka would be ok (provided you can deal with underwater combat). Purchasing a Mercenary Mercenaries can be hired from various Guardians in the Plane of Knowledge as well as from NPCs in starting cities. That spot is, like, the ideal afk spot. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. As an alternative around 73, you can kill the pixies around the guild hall port in. To help you on your leveling journey, this EverQuest Leveling Guide has been updated for all updates and patches as of 2022. It's essentially a big hole in the ground, but the mobs have low HP and die fast. Make me want to fire up the game again! You can get a little more life out of the zone by acquiring one of the temporary keys that let you teleport up to Grieg's spawn point. The amount of experience you get varies upon level, but I know in the level 100 range, you get around 8-10% of a level per completion, as well at 1-2% for kills. Hearthstone Mercenaries Ultimate Guide - Hearthstone Top Decks - The Your merc will balance his abilities in defending and attacking the enemies pulled to him. Once you get there, it's party time. Lceanium (100-107) - There are a couple of decent camps here that I have used. Everquest AFK Leveling Missions. I normally just move a group through various mobs, killing everything. Made a handful of edits as of 1/13/2017. But if you just absolutely HAVE to go somewhere else, here are some suggestions. ALTERNATIVES: 25-32 Crypt of Dalnir (PoK>Field of Bone>Warsliks Wood>Crypt) - Really love this zone. At 40 move into the second courtyard area and keep clearing northward. They do not have much in the way of HP, but can hit hard. One thing you can't beat is the money though. Erillion, City of Bronze (95-100)(Guild Hall, Buy a Stone of the Shard's Fall>TP to Shard's Landing>Erillion) - This place is pretty easy and is the easiest option here by far. Go left from the giant hole in the ground after zone in until you get to a pond. They are designed for extra support or extra muscle in PvE encounters. He will eventually spawn a named which will very likely take you 30 minutes to kill, but isn't really hard otherwise. Also keep in mind that if you hire a mercenary from a female Mercenary Liaison then your mercenary will be a female. This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. The goal is to get the three Clean Up the Farm quests from Siggik at the gnome camp near the Steamfont zoneline. It's a very good zone with lots of low HP mobs, but it is definitely the best for Clerics and Paladins. Not much changes between 'minor' expansions in each leveling guide and you'll notice that the biggest change between leveling guides is Seeds of Destruction. The westside is still gangster though, so you can kill most of the stuff there. WARNING: 'Hatching a Plan' mission next to PoK standalone bank has been nerfed into uselessness. Help Home Turn in the quest as you complete it. Considering how easy it is to level on live these days, just paying for one month while you level to 110 is plenty. EQ progression has a nice zone by zone guide up to OoW expansion, recommended level for the zone with a rating for the quality of exp there and best of all a map highlighting the mob levels in different areas of the zone usually with a star showing best hunting spots. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Q: I'm the puller for my group but my merc won't stop attacking it when its all the way out in the middle of no where. Power Levelling - Zliz's EverQuest Compendium HEROIC ADVENTURES BEGIN AKA THE MOST REPETITIVE THING TO DO IN A GAME THAT IS ALREADY REPETITIVE ENOUGH(75-110)(BOX/GROUP REQUIRED): You can begin doing HAs at 75 IF YOU BOX OR HAVE A GROUP (Yes some classes can solo them, but thats the exception rather than the rule and requires a lot of know how). Pick one of the two camps and go nuts. There are three nameds you can kill here for a good variety of loot. This will easily take you to 56-57. They are very social though and you may need some crowd control. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. I just dislike this place in total. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. I've separated all of them by expansion pack that way people playing on any TLP can easily access a leveling guide relevant to their expansion at any time! You'll usually be fine pulling 1 or 2 Whites or above, any more and the merc has a small chance of running. It takes a little while to become familiar with the layout and the mission but the mobs are reasonably densely packed and don't run. There is a big black stone in the bottom right corner of the zone. A: Yes they do! This expansion introduced Mercenaries and basically completely changed the way you level in Everquest. Some of the Shissar are undead, but most aren't and they have high HP and hit hard to boot. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. unsure if they removed it or not). The other major reason is Alternate Advancement Auto-Grant. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. It covers a lot of the basics you need to know. It is SUPER useful for your entire leveling experience. The south camp is the three rooms near the Nobles Causeway zone line. If you took my advice and are at least two boxing, go inside the cave. One or two nameds are easily accessed from here. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. At around 91, head to the southern portion of the zone and start killing critters and ghosts. There is also Defiant armor sets which give you incredible stats over a range of levels and are incredibly useful from 1-70. For a better experience, please enable JavaScript in your browser before proceeding. They are all undead. When the mob starts to run, you want enough space for your merc team to finalize the kill before aggroing the mobs across the hall in the other room. A: No. 1 of 2 Go to page. They have low HP, but can hit hard with spells and melee. If you still need to eat up more time, head back to ETWK via the black portal and go to the camp where you buy gear. Kill them all. (Test server people should average 37%.) Chat Combat Corpse/Looting General Graphics Group Guild Pet Raid Sound Spell Task Track References What commands do you wish you knew a long time ago? This repop time is significantly faster than Doomfire, the Burning Lands (Plane of Fire) which is 36 minutes. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. Playing live has a few benefits. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Confidence is how many mobs you can pull above your level and the mercs without him running away. As someone who is just coming back on the test server, I am going to use the hell out of this! Start off killing drakes, snakes, and spiders. This is due to the way parties divide up exp. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. It isn't bad, but you start looking at 2-3 mobs per 1 percent. The north camp is the three rooms near Muramite Proving Grounds. They are kinda tough to pull single, but normally are no more than 2-3 at a time. Moloing is effective in the early levels due to overpowered Tank Mercs, but starting in the 60s leveling takes longer and the Tank Merc becomes less overpowered versus the content. You can hire a Mercenary at any Mercenary Liaison. I could have done slightly better there - the swarming flies gave me a surprise, and I had to remake my pet (SK) mid-lesson. EQ Resource - The Resource for your EverQuest needs This amounts to tens of thousands of AA's. When you zone in, the area you are in has mobs level 88-91ish. However, this guide is designed to overcome the boring grind (your definition, the reader) that every player eventually faces. Just be careful as sometimes this zone is level boosted for Hardcore Heritage. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Yet, player groups are hard to come by in the 60 to 80 level range. ALTERNATIVES: Argath (88-92)(Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera) - I only put this here because it is a hotzone and because of that, isn't bad. When it isn't, it's a nice place for a change of pace, but I think exp is better elsewhere. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. P99 EVERQUEST 6 min spawn camp exp until lvl 60! / Project - YouTube Let the mercenary do all the work for you. For a quick example, an Apprentice Tier V mercenary caps out at a 90% rez where as a Journeyman Tier I mercenary will have a 96% rez. When you get a new mercenary, it starts at Level 1 with only a single ability. To begin with, you will want to get yourself attuned to Dead Hills, which is the zone with the easiest HAs. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Get invisibility on a character who can rez or has a healer merc at least. So finding a camp could be tough depending on your chosen servers population and the hour of day. It's a matter of gear and group/box team composition. If you have a reliable interrupt though, pull like a madman and just prioritize those. A mercenary's icon will show their archetype and hailing them will tell you their class. See below for the final bit of the guide. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. Just want to provide some info that isn't multiple years old. Do they take up a group slot? Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. PL ALTERNATIVE: 'Hatching a Plan' mission next to PoK standalone bank. You do have to be careful if Hardcore Heritage is going on cause this zone could be boosted up into the 70s-80s range if the event is ongoing. The very best stuff is random world drops from Empires of Kunark mobs, with nameds dropping them more frequently. I realize that I didn't add directions, just general sense of direction. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? Any commentary is welcome. Mobs run on live side so ignore it. Commands - EQWiki There is a quest with the platinum efreeti armor which eventually nets you a Illusion:Specter item that is sick. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. You should easily average about 25% of an AA for each of the light blue mobs while at the South or North Camp. So max out at lvl 82 and grind all your final AAs here. By the time you reach 110 you should be able to clear all of those with a good group by the time the first one is available. Jewel of Atiiki(74-78)(Guild Hall>Buy Katta Castrum Powerstone>TP to Katta Castrum>Jewel) - Farming the efreeti here is fun and easy. That area is considered Tier 1 for the expansion. Also please note the races that can be clerics are the only races allowed to be healers, same goes for tanks. It will pick up quite a bit around level 25, and you will get to 30 very very quickly. Your destination is the top right corner buildings, which contains a ton of animated hands. You get to experience every bit of content across 110 levels, hundreds of zones, and 24 expansions. Finally, heres the math on why I believe this guide has value. So if a named is in a room with a bunch of other mobs, pull the other mobs and don't worry about the named unless you proximity aggro it. The cost adds up very very quickly otherwise. Healing mercs heal and tanking mercs tank pretty simplistic. Everything is all sparkly and golden. Nameds drop a pretty good belt and necklace. Rengar Build Guide : Rengar JNG/TOP/ADC 13.4 :: League of Legends You won't be able to use it until 10 or 15 respectively, but you don't need it before then. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. It will have HP, Mana, and Endurance on par with characters that do not have the gear to acquire rank 2 spells and abilities. The respawn rate is also ludicrously high. The mob density gets much thicker in both places, so it can be dangerous. At 77 take the quest Reducing the Threat - Wereorcs and head a little northwest toward the Hills of Shade zoneline. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. Otherwise you spawn here if you deselect tutorial on creation) - Go get a tank merc from the drakkin man in the tent with the training masters and spell vendors. Great post. For AFK leveling/ AA grinding, you want to station your toons in one room and just sit there. Kill everything here until 68ish. Q: How much better could a Mercenary possibly make leveling? Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. Or will he take it out of my bank? There are only a small handful of places where you have to fight more than one mob if you don't want to. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. Stay close to the friendly dragorn and watch out for nameds until 85. At 6-7 go into the middle cave and kill pumas. This works out to 4 AA (6 AA on Test) an hour while AFK. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. See the New Player FAQ for more detailed information. EMPIRES OF KUNARK & RING OF SCALE - GETTING TO 110 Empires of Kunark is the 23rd expansion. Depending on your classes ability to swarm pull, these zones gain a lot of extra life for swarm pulls for SKs and the like. A lot of factors can go into a group or solo play. everquest afk mercenary leveling guide If you hit "M" you can see your map. © Copyright 2008-2022 Almar's Guides. This guide is a solution to that problem. your mercenary comes equipped with the armor and weapons he needs. You will need help doing it though. https://www.eqprogression.com/zone-leveling-guide/ PirateKilt 1 yr. ago The sarnak forts have three named's and sometimes the Ancient Denmother that is spawned for the Honed Wurmslayer quest wanders by if someone spawns her and doesnt kill her, especially around the southern fort. Good leveling guide for Necromancer :: EverQuest Free-to-Play General Same goes for a male Mercenary Liaison. After 75, you get much stronger gear so you can quickly kill the minotaurs at the minotaur fort. Tank Mercs can kill a red con in about 2-3 minutes (If its REALLY red to you). Worth about half a level in that range. 1. If you aren't saving for something in particular, consider taking these. Murder the "of Fire" mobs from 65 to 68. A guide specifically for Clerics and Paladins is my next endeavor. You will be doing these three HAs on a loop for a while. The same nameds you can get from the lake are here, though I believe a named giant is the most common one. After that you need to go back to the bottom right side of the map and start killing nobles and highborn. There are some sporali that are best left alone since this isn't a hotzone anymore and some birds/birdmen in the northwest corner, but otherwise it's undead elves and humans. They are essential to following this guide. They are however allowed into LDoN's. Join or Create a guild, enter your guild hall from the guild lobby off PoK, find Zeflmin Werlikanin, buy a Fulligan Soulstone of Innoruk and give it to him. It is packed full of Erudites, undead, and gelatinous cubes. A: Oh yes he did! You need the three accounts, so you can create a sustainable merc team. Theres an important point to be made about this guide and why its successful. At 82 or straight away if you have a group, head down through the mansion to the basement area. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. Once you reach the wasps that are over there, start killing the wasps. The north camp is the three rooms near Muramite Proving Grounds. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. Any of the weapon and armor loot from nameds will sell for 300-400 plat. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. 85% of the zone is undead. /autoskill allows you to toggle combat skills to automatically active while attacking (formerly unlocked at 61). Fewer mobs for AA/Exp grinding but still very nice and slightly easier for a small group. (Intelligence level, Upkeep and all that). 13-28 Estate of Unrest (PoK>Butcherblock Mountains>Dagnor's Cauldron>Unrest) - This is a good place for undead killers, but in my opinion the run out to it is too far and the exp is better in Blightfire. Your merc will also use buffs that are in his level range to buff you and your group. It is highly recommended that you do this. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Guide to Leveling on Live : r/everquest - Reddit These can quickly take you to 64-65. Best thing though are the nameds. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. Will continue editing as I play through on different characters. The quests will take you from level 1 to level 10 very easily and outfit you with a full set of gear that is the equivalent of Crude Defiant gear. How does it help with boxing? Enter your email address to follow this blog and receive notifications of new posts by email. If you're a returning player you can find Mercenary Liaison's in PoK. With hundreds and hundreds of zones to choose from, and classes with wildly different abilities and skills, there is no perfect way to level. It's very very easy to do, easily completed solo by all classes. Healers have a chance of actually rezzing you! The adds are just too intense. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Go through a little valley into the south side of the zone though and it becomes Tier 2. Everquest Mercenary Guide - Almarsguides To top it all off, it's also a hot zone!! Also the mercenary will cost the same amount he would to the level that you shrouded to. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. Hitting Ctrl+R to walk is very good idea here. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. Here is a quick run down of everything. Everquest 2 Leveling Guide 1-125 - MMORPG Tips By MMORPG.GG